![]() ![]() You get a mission to get an armed vessel, and the ‘ufo’ attack thing looks very nice with a few improments FROM THE FIRST GOD DAMN XCOM-UFO DEFENSE. Setting aside the horrible disappointment and frustration of Phoenix point before Festering Skies, I was sincerely hoping that FS would be good. I have played the Xcom, Xcom TFTD, Apocalypse, the two Firaxcoms, and Xenonauts, and I have no idea what the these guys are thinking. I’ve gone way off-topic though, sorry about that.Įdit: damn, the forum automatically removes double spaces and more than 3 dots, so my ascii “art” is ruinedĪfter having suffered through hours of Festering Skies I can’t begin to express how horribly frustrated and disappointed I am. Also, the old problem would not be solved, unless other steps were taken like lowering the enemy animation speed. Maybe this problem already existed but it’ll be easier to happen now. If soldier 1 starts shooting first and the animation takes long enough for the enemy to go beyond cone 2, soldier 2 will fire outside of his cone. Let’s assume both will be triggered before enemy dies. ![]() These are 2 overwatch cones (forget about one soldier being inside the other’s cone, I don’t have much ascii drawing skills ). ← enemy goes from right side to left side When this happens, a lot of shots go into the walls because the first 2 or 3 take up the time of the crossing animation. Sometimes instead of rushing forward the AI chooses to just cross the door from one side to the other. When the pirate king himself shows up, I also usually just throw a lot of overwatches there. Usually in this mission I just stay put because enemies come in a mad frenzy. Pirate king has a wide door near your soldier’s starting position. I don’t know if the change solves it, a good mission to test is the pirate king. Indeed, I’ve complained about this problem a lot in the past. ![]()
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